![]() ![]() I don't know if that is what you're looking for or not but I hope it helps. ![]() ![]() You'll probably just have to also apply the script for the activator you want to use though. I don't see why you couldn't do that with as many activators you wanted to. (You'll have to extract that model into your meshes folder.) Then when you place the teddy bear, the power of Caesar won't move it, lol. Then just edit your new form and apply the teddy bear model to it. For example, I could turn a teddy bear into crafting campfire activator just by giving the crafting campfire base object a new name, and saving it as a new form when the geck asks you. I'm not sure if this is what you're looking for without more info like such as what objects you are trying to use, but you can turn almost any object in the game into a static by creating a new static form and assigning the model you want it to look like in the GECK. The static Gecko hide is not movable and makes good wallpaper. Didn't need to do anything in Nifscope and didn't need to extract the mesh, even. Then open the plugin with FNVEdit and set the model path to the Gecho hide Nif that's in the BSA. I made a static out of a Gecko hide by creating a new static object in the Geck without setting a model. ![]()
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