![]() Instead, plants respawn on their own timer and it does not matter if the player is in the cell, the plants will respawn. With the original respawn fix, cell reset is irrelevant to whether plants respawn. ![]() In the past (before flora respawn fix when I was playing in console), the main reason I would want a cell to respawn is so plants would grow back. It is annoying that the respawn timer resets every time the player enters the cell, because I find my characters avoiding cells or waiting in inns for ten days just so places will respawn, which is totally unimmersive. I hate the way Bethesda designed cells not to reset unless the player stays out of the cell for X days. I prefer it since it lets flora respawn without needing the cell to reset. I still use the original flora respawn fix. The original also seems to require fewer compatibility patches. But the amount is very small, so unless you play the character a very long time and pick a ton of plants all the time, you may not notice. The original flora respawn fix causes a very small amount of save game bloat and memory usage since the save remembers each time you pick a plant. ![]() The new one also fixes some additional and somewhat unrelated minor bugs (listed on the mod's Nexus page) and does not cause save game bloat or increased memory usage. ![]() The main difference is the original flora respawn fix was not tied to the cell respawn timer and the new one is. ![]()
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